      (MAXIMIZE THIS SCREEN FOR BEST VIEWING)
=====================================================
           *****   THE Q FILES   *****              
====================  ver 1.0 =======================

============== ALERT! ========== ALERT! =============
!!! EMERGENCY !!! !!! EMERGENCY !!! !!! EMERGENCY !!! 
============== ALERT! ========== ALERT! =============


  ***************** IMPORTANT! *******************
  *                                              *
  *  Installation of the REGISTERED version of   *
  *     Quake II(tm) by id Software(tm) is       *
  *    REQUIRED for use of THE Q FILES(tm).     *
  *                                              *
  ************************************************


  ======= Let the Devastation Begin! =========
   ==========================================
      I. Is My Machine Powerful Enough?
     II. How Do I Install the Q Levels?
--> III. *** HOW DO I PLAY Q? ***
     IV. PATCH for Quake II(tm)
      V. THE Q FILES Contributing Developers
   ==========================================
  ============================================


------------------------------------
I. Q Is My Machine Powerful Enough?
------------------------------------
THE Q FILES Machine Requirements:

(Software)

 Registered Version of Quake II(tm)

(Hardware)

 Windows 95 or NT 4.0 
 Pentium 90 MHz processor 
 16 MB RAM
 CD-ROM drive
 Sound Blaster or compatible sound card
 Joystick and Mouse-supported (3-button mouse recommended)
 Supports network and Internet play 
 Color VGA Monitor
 Super VGA video card


-----------------------------------
II. How Do I Install the Q Levels?
-----------------------------------
THE Q FILES Installation:

This CD-ROM is configured to autorun the setup program.
If, after inserting the CD-ROM, the CD does not automatically
run the setup program:

1. Click on START
2. Click on RUN
3. In the RUN dialog box, type:  D:\SETUP (where D is the drive letter of 
   your CD-ROM drive) then Click on OK.

   Example: If CD-ROM is Drive E type: E:\Setup  (Click on OK.)


The Setup program will now begin.  Follow the prompts accordingly.

   ************* !! CRITICAL INFORMATION !! ********************
   *   SELECTION OF YOUR Quake II(tm) PATH MUST BE CORRECT!    *
   *************************************************************

Screen entitled:  CHOOSE DESTINATION LOCATION
This screen is asking you to tell the computer where you installed your
Quake II(tm) product.

* If you installed your Quake II(tm) product to the default path: C:\QUAKE2
  (then Click NEXT and continue.)

* If you installed your Quake II(tm) product somewhere other then the
  default path: C:\QUAKE2, be sure you know which drive and path you run
  your Quake II(tm) game from.  On installation, when prompted to accept
  our default Destination Folder: C:\QUAKE2, DO NOT!! DO NOT accept this!!!
  Select BROWSE, and find the root path where you installed your
  Quake II(tm) game.  Select that and click on OK.  If the Destination Folder
  is NOT the default, it should show ONLY your ROOT Quake II(tm) path.

   (Example: You installed your game to D:\Q2.  When prompted for a
   Destination Folder, click on BROWSE, select your D:\ drive, Double-Click
   on the folder "Q2", click OK.  The Destination Folder path should now read:
   D:\Q2.  This is Correct! Click on Next and continue the installation.)


The next screen gives you the choice to select what kind of installation you
prefer.

  * Typical = Installs ALL the levels. (Approx. 110MB)
  * Custom = Allows you to select the type of levels you want.

  If you select Custom, click CHANGE on the following screen.
  This will allow you to check the boxes of the sections you want installed.
  When finished making your selections,  click CONTINUE and proceed.

The following screen asks which START menu group to install.
Accept the default "The Q2 Files" unless you want the shortcut installed
to a different location.

After installing the levels, you should now have a new grouping on your
START/PROGRAMS menu called "The Q2 Files."  This grouping contains an
icon which brings up this text information screen.  To use the new levels,
read the next section!


------------------------------
III. *** HOW DO I PLAY Q? ***
------------------------------
To Play THE Q FILES:

After Installation of THE Q FILES, you are ready to play!
You DO NOT NEED your THE Q FILES CD in the CD-ROM Drive.

1.  Insert your Quake II(tm) CD-ROM.

2.  Close the pop-up "Quake2" Window.
    (Click on the Top Right [X])

3.  Start your Quake II(tm) program.
    (Click on START / PROGRAMS / QUAKE II and click on the
    Quake II icon.)

Wait until the Quake II(tm) Demo starts...

4.  Press the tilde [~] key. (Usually found next to the [1] key
    on your keyboard) This brings up the Quake II(tm) Console Screen.

5.  Choose a level to play from the following list:

	- You may want to print this list for your convenience.
	
	- Reminder -
	The Q Files contains both Single-Player and Multi-Player
	levels.  If you choose the Multi-Player levels as a Single user,
	you will not see any monsters.

	
====================
Single Player Files:
====================
------------
BOXPACK  BSP       233,776  12-24-97  7:30p Boxpack.bsp
COLNT1A  BSP     1,433,712  02-10-98  6:22p colnt1a.bsp
COLNT2A  BSP     1,365,228  02-10-98  4:42a colnt2a.bsp
DEADWRLD BSP     1,076,792  01-30-98  3:07p DEADWRLD.BSP
DEATHIS  BSP     1,135,976  01-23-98 12:44a deathis.bsp
DRAWBASE BSP       226,248  12-27-97  9:14p drawbase.bsp
ESCAPE   BSP       512,924  01-08-98 12:22a Escape.bsp
FATALOP  BSP       947,368  02-03-98  4:44p fatalop.bsp
FLOOD    BSP       199,320  01-14-80  8:07p flood.bsp
HHOPE    BSP     1,528,416  01-20-98 10:11p HHOPE.BSP
HIDEOUT  BSP       684,016  01-11-98 11:14a hideout.bsp
INCARC   BSP     2,856,412  01-24-98  1:14p incarc.bsp
KRONIC   BSP     1,402,064  02-07-98  8:28a kronic.bsp
LEVELAN0 BSP     1,201,520  12-19-97  3:49p levelanc.bsp
MARTIM12 BSP     1,227,216  01-10-98 12:37a MARTIM12.BSP
MEGSP1   BSP     1,440,392  02-06-98 12:43a megsp1.bsp
MUTATED  BSP     1,186,248  02-23-98  1:17a mutated.bsp
ONLY2    BSP       794,680  02-02-98  1:57p only2.bsp
PIRANAH  BSP       148,484  01-13-80  8:04p piranah.bsp
RENE06   BSP       682,876  02-17-98  6:10p rene06.bsp
ROBBIE1  BSP       745,728  01-16-98  3:03a robbie1.bsp
SGAR     BSP     1,201,996  12-30-97 11:34a sgar.bsp
TMQ21    BSP     1,104,416  01-06-98  9:07p tmq21.bsp
TTG1     BSP       991,968  01-18-98  6:52p ttg1.bsp
        26 file(s)     27,186,968 bytes
--------------------------------------------------------

==================
Multiplayer Files:
==================

Coop:
-----
COLNT1A  BSP     1,433,712  02-10-98  6:22p colnt1a.bsp
COLNT2A  BSP     1,365,228  02-10-98  4:42a colnt2a.bsp
DANGER   BSP       483,148  01-11-98  8:18p danger.bsp
INCARC   BSP     2,856,412  01-24-98  1:14p incarc.bsp
ROBBIE1  BSP       745,728  01-16-98  3:03a robbie1.bsp
         5 file(s)      6,884,228 bytes

Deathmatch:
-----------
1STRPST  BSP       604,404  12-18-97  3:42a 1STRPST.BSP
2AM      BSP       530,140  01-23-98  8:03p 2am.bsp
2HADDM2  BSP       149,468  12-15-97  7:59p 2haddm2.bsp
ALCATRAZ BSP     1,291,260  01-04-98  7:46a alcatraz.bsp
ARENA01  BSP       271,088  01-07-98 12:47p arena01.bsp
ARMA5    BSP     2,581,436  12-24-97  4:26a ARMA5.BSP
BASEDETH BSP       580,468  01-07-98  1:32p BASEDETH.BSP
BDDM     BSP       567,100  01-22-98 12:01p bddm.bsp
BJDM01   BSP       579,264  01-08-98  1:36p BJDM01.BSP
BOZZ1    BSP     1,887,720  12-21-97 10:12p Bozz1.bsp
CALLISTO BSP     1,275,616  01-18-98  9:23p callisto.bsp
CAVES    BSP       411,096  01-26-98 11:03p caves.bsp
CHESS    BSP       577,200  12-23-97  1:32p chess.bsp
CINEMA   BSP     2,384,780  01-19-98  7:52p cinema.bsp
CKADM1   BSP       604,952  01-20-98 12:09a ckadm1.bsp
CONFUSN  BSP       390,012  12-14-97  5:35a confusn.bsp
CROSS_Q2 BSP       408,928  01-04-98  9:27p cross_q2.bsp
DACUBE   BSP       445,508  01-11-98 11:53p DACUBE.BSP
DEADWRLD BSP     1,076,792  01-30-98  3:07p DEADWRLD.BSP
DEATHCRO BSP       787,048  02-13-98  1:14p DeathCross2.bsp
DET      BSP     2,197,204  01-15-98  3:58p det.bsp
DETONFIX BSP       522,732  02-10-98 12:25a detonfix.bsp
DMBG1    BSP       538,144  02-03-98  5:13p dmbg1.bsp
DMF      BSP     1,092,596  02-09-98  5:24p dmf.bsp
DMPLACE1 BSP       828,256  01-13-98  7:28p dmplace1.bsp
DMTRENCH BSP     1,964,468  02-01-98  9:06a dmtrench.bsp
DOCDM1   BSP       511,380  12-21-97 12:09p DOCDM1.BSP
DOOMLAND BSP     2,020,356  11-06-98  2:49p DOOMLAND.BSP
DUMP     BSP       774,804  12-20-97  7:57p Dump.bsp
EDEN     BSP       704,268  01-25-98  5:55p eden.bsp
FMDM3    BSP     1,839,908  01-27-98  3:34a fmdm3.bsp
FUXER11  BSP       614,680  01-13-98  3:22p fuxer11.bsp
GF2      BSP       830,124  02-07-98  5:24p GF2.BSP
GIBEM    BSP       519,852  01-12-98 11:01p gibem.bsp
GOODDM   BSP     1,178,108  12-23-97  7:09p gooddm.bsp
GRAV     BSP     1,427,900  12-25-97  6:09p Grav.bsp
GREENDAY BSP       609,104  02-13-98  9:52p GreenDay.bsp
GRENFORT BSP       709,192  01-27-98  7:08p GRENFORT.BSP
HEART    BSP     1,173,536  01-04-98  9:04a heart.bsp
HELL4U   BSP     1,033,740  02-12-98  7:19p hell4u.bsp
HHOPE    BSP     1,528,416  01-20-98 10:11p HHOPE.BSP
IDM1     BSP       204,136  12-22-97  9:33p idm1.bsp
INFCOMP  BSP     1,017,660  12-25-97  9:53a Infcomp.bsp
JUROR_DM BSP       382,060  02-06-98 10:54a Juror_dm1.bsp
KNDYBAS2 BSP       859,320  02-15-98 12:12a kndybas2.bsp
KRONIC   BSP     1,402,064  02-07-98  8:28a kronic.bsp
KRUNCH   BSP       574,096  02-04-98 10:15a krunch.bsp
LEVELANC BSP     1,201,520  12-19-97  3:49p levelance5.bsp
LKSA     BSP       889,468  01-17-98  2:16a lksa.bsp
LOONEY   BSP     1,314,176  01-07-98  6:30a looney.bsp
MARTIM12 BSP     1,227,216  01-10-98 12:37a MARTIM12.BSP
METALL   BSP       569,236  12-17-97  7:48p Metall.bsp
MIXDM1   BSP     1,676,700  02-10-98  9:38p mixdm1.bsp
MPQ1     BSP       746,600  12-20-97  5:33a mpq1.bsp
MTNLAB   BSP       654,948  01-31-98  2:44p mtnlab.bsp
MUTATED  BSP     1,186,248  02-23-98  1:17a mutated.bsp
NEXXXUS  BSP       551,212  12-29-97  6:31p nexxxus.bsp
OMI-DM1  BSP       709,176  02-10-98  9:09p omi-dm1.bsp
ONLY2    BSP       794,680  02-02-98  1:57p only2.bsp
Q2DM7    BSP     1,341,616  01-30-98  4:10a q2dm7.bsp
Q2LT1    BSP       468,196  01-06-98  5:57p Q2LT1.BSP
Q2SOAHC  BSP     1,284,260  01-07-98  8:18p Q2soahc.bsp
Q2STAMP  BSP       405,124  12-29-97  5:03p q2stamp.bsp
QUA4RES  BSP       368,036  12-21-97  2:41p qua4res.bsp
RA2RG3C  BSP     3,257,260  02-22-98  5:23p RA2RG3C.BSP
REFINERY BSP       533,672  01-28-98 10:16a refinery.bsp
REZ1     BSP       893,508  01-10-98 10:08p rez1.bsp
SGAR     BSP     1,201,996  12-30-97 11:34a sgar.bsp
SKY      BSP       253,736  01-13-98 12:59p sky.bsp
SLABRYNT BSP       488,156  02-01-98  4:13p SLABRYNT.bsp
SPBOTDM1 BSP       182,236  01-31-98 10:24p spbotdm1.bsp
SQMDM1   BSP       926,324  12-18-97  1:15a sqmdm1.bsp
STATION  BSP       532,172  10-23-98 11:14a STATION.BSP
STHIVE   BSP       439,136  12-18-97  3:01p sthive.bsp
STROGGDM BSP       936,640  02-13-98  2:32p stroggdm5.bsp
TFD      BSP       117,816  12-13-97  7:45p tfd.bsp
TJZ      BSP     1,157,120  02-09-98 11:57p Tjz.bsp
TMQ21    BSP     1,104,416  01-06-98  9:07p tmq21.bsp
TRENCHES BSP     2,075,760  01-23-98 12:48a trenches.bsp
TTEMPLE  BSP     1,426,084  01-20-98  3:46p TTemple.bsp
TTG1     BSP       991,968  01-18-98  6:52p TTG1.bsp
UMBRIEL  BSP       818,400  12-26-97  8:05p umbriel.bsp
VENTCENT BSP     1,940,532  01-06-98  8:57p ventcent.bsp
        83 file(s)     79,127,728 bytes

Note: some files contain an underscore character: "_"
This character can be created by holding down your SHIFT
KEY while pressing the minus "-" key.
-------------------------------------------------------------

6.  At the prompt type: MAP <FILENAME>  (then press [ENTER])
    Example: MAP DET  (then press [ENTER])

7.  Press the tilde [~] key to jump into the map.  You're in!


---------------------------
IV. Patch for Quake II(tm):
---------------------------

At the time of THE Q FILES release, there was a patch available on
id Software(tm)'s web site.  This patch is known to correct some of
the errors encountered from an earlier release of Quake II(tm).

ftp://ftp.idsoftware.com/idstuff/quake2


----------------------------------------
V. THE Q FILES Contributing Developers:
----------------------------------------

We at Micro Star Software would like to thank the following people
for their efforts in producing these exciting levels for THE Q FILES!

Name:			Contact:
-----------------	-----------------------------
Aaron M. Fisher		amfisher@hotmail.com
Anders Hannola		anders_hannola@hp.com
Andrzej Mackiewicz	a.mackiewicz@digitus.net.pl
Anthony Pitt		Anthony.Pitt@nottingham.ac.uk
Arne Hoeltich		gromit@medusa.lake.de
Ben Bjoralt		dbjoralt@compterpro.com
Ben Caston		expel@1-55.com
Benjamin Meyer		icefox@mediaone.net
Bill Rodenbaugh		maddipper@thegrid.net
Bjoern Drabeck		drabeck@netway.at
Brenden Dawson		bdawson@ionet.net
Brian Stamp		b.stamp@get2net.dk
Brian Zoetewey		omicron7@dimensional.com
Bryan Schuler		schu1545@kettering.edu
Carnage			rbaker@pcez.com
Chris Thorsten		sonico@blast.net
Christoph Loewe		aeon@astro.uni-bonn.de
Chunka			mcarew@enternet.com.au
Da Shocker		shocker@webspan.net
Daniel Bleisteiner	mrbrain@cs.tu-berlin.de
Daniel Warsen		qnam@hotmail.com
Daniel Zoetewey		omicron7@dimensional.com
David Bard		surfbard@nycap.rr.com
Dolmite 		ixtopot@mailexcite.com
Doug Frei		doug13@postoffice.ptd.net
Fredrik Holmar		qnam@hotmail.com
Frobozz the Mad		schul545@nova.kettering.edu
Gino Campise		guiness@ptialaska.net
Greg "Manx" Barr	manx@pesky.demon.co.uk
GunLoc			gunloc@colosseum.com
James Thompson		jontom@bigfoot.com
Jens Andreasson		bile@hem.passagen.se
John E. Schuch		hal9000@quake2.com
Jon Seigel		jseigel@odyssey.on.ca
Justin Kimber		kimber@bigpond.com
Justin Saunders		dominionx@hotmail.com
Lari Muuriaisniemi	lmuur@dlc.fi
Lars Gutkind		slitter_@hotmail.com
Ledman			ledman@pimple.demon.co.uk
Ludovic Texier		shaper@stomped.com
Marc Gravett		marc@zarabeth.demon.co.uk
Marin Gazzari		kandyman@ims.at
Mark Major		mmajor@dibbs.net
Martin Hanzal		marsoft@mbox.vol.cz
Martin Holley		holley@dynamite.com.au
Matt Fox		mix@mixworld.com
Mattias Roos		roos@swipnet.se
Matthew Cope		m_cope@compuserve.com
Matthias Worch		langsuyar@ocrana.de
Ophidian		ophidian@home.com
Oskaar Sandberg		hobbex@fragzone.se
Phillip T. Wheeler	freddret@ix.netcom.com
Ralph Gustavsen		clg@coastlinegraphics.com 
Ravachol Pereira	needles@hem1.passagen.se
Renegade		renegade@c4.net
Rich Baker		rbaker@pcez.com
Richard Carlson		rich@ionstorm.com
Rob Holmes		skullplate@earthlink.net
Ron Phillips		ronzo@javanet.com
Russell Hayward		russell@vision.net.au
Sam Dickinson		sam@intermet.net.au
Sebastian Neumann	cyberkill@nwn.de
SkullPlate		skullplate@earthlink.net
Sniper Diva		diva@cgocable.net
Steve Wilson		SwBthumper@aol.com
Suicide20		suicide@fastlane.net
SurfBard		surfbard@nycap.rr.com
Taskmaster 		tmaster@accessone.com
The Deli		deli815@ponyexpress.net
The Foe			foe@dma.be
The Juror		jurormax@hotmail.com
Thomas Moeller		vorph@tic.de
Thomas Vachuska		doobs@jps.net
Tiarnan Breffni		jbreffni@dial.pipex.com
Triplex			mrbrain@cs.tu-berlin.de
Warren Marshall		tmaster@accessone.com
Walter Sharrow		maxsmoke@mail2.quiknet.com
YooShin Yang		yooshin_yang@hotmail.com
Yves Thommes		yves.thommes@ltam.lu
Zied Rieke		riekez@carleton.edu

---------------
Special Thanks:
---------------

Lead Development:	Rick Daley
			Jocelyn Burkhart

Installation:		John Killian

Special Forces:		Steve Nigh

Testing and Review:	Matthew Karl AKA "Nemo" 
			Mike Andrews AKA "Killa"
			Dennis Peek AKA "Kokuryuu"
			Sandra Kuns AKA "Trixie"

Art Director:		Cal Millinor

Sales & Marketing:	Craig Nicholson

Inspiration:		Steve Benedict
			Bill Fisher

======================================================
 1998 Micro Star Software, Inc. All Rights Reserved.
THE Q FILES is in no way related to id Software(tm)
or Quake II(tm).  These add-ons may only be used with
the REGISTERED version of Quake II(tm).
id Software(tm) and Quake II(tm) are trademarks of
id Software(tm).
------------------------------------------------------
TECH SUPPORT FOR THE Q FILES PROVIDED BY MICRO STAR
------------------------------------------------------

Corporate Office:	Micro Star Software, Inc.
			2245 Camino Vida Roble
			Carlsbad, CA 92009

Phone:			1-760-931-4949
WWWeb:			www.microstar-usa.com
                        www.crystalvisionusa.com

Technical Support:	1-760-931-4955
			8:00am-4:30pm PST
E-Mail:			tech@microstar-usa.com
------------------------------------------------------
mk/031798/jb
